3D Character Development - Omen Tiefling Assassin, 2015
This project focused on the development of a high-resolution 3D character, modeled in Maya and detailed in ZBrush. The final character render was then brought into Photoshop for texturing and final composition.
Stylized "WWII Soldier" 3D Character, 2017
The character model was created using Maya. Each section was then brought into ZBrush for a high-resolution pass. Textures were given a battle-worn look in Photoshop. A simple rig using HumanIK was added so the character’s hands could be posed.

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