Tiny tina's wonderlands - goblin
I was honored to be able to sculpt the high-resolution Wonderlands Goblin using. This included creating various version of ears and noses to be used to create multiple Goblins from the same base mesh. Sculpted in ZBrush.
Omen Tiefling Assassin
This project focused on the development of a high-resolution 3D character, modeled in Maya and detailed in ZBrush. The final character render was then brought into Photoshop for texturing and final composition.
Stylized "WWII Soldier" 3D Character
The character model was created using Maya. Each section was then brought into ZBrush for a high-resolution pass. Textures were given a battle-worn look in Photoshop. A simple rig using HumanIK was added so the character’s hands could be posed.
Visual Competition Entry - "Jozan the Cleric Turning Undead"
As an entry into a digital art competition, I created this piece using Maya and Photoshop to represent my interests in high fantasy and the human form. I received an honorable mention in the competition among approximately 40 entries.
Character Modeling & Rigging
This male model was created as an independent study in anatomy and rigging using blendshapes in Maya with details added later using ZBrush. The facial rig was used as the basis for a lecture and demonstration, "Facial Rigging for Animation," that I presented at 'A Bunch of Short Guys' Animation Guild
The Roaming Gnome
I digitally recreate the company's famous mascot in Maya and ZBrush.
Back to Top