Gothic Courtyard
The Gothic castle courtyard assets were modeled in Maya and assembled in the Unreal Engine. Photoshop was used to create textures. A modular grid system was used to easily lay out meshes. By reusing meshes to create multiple levels, the effect created is an environment that appears larger than it actually is.
Underground Steampunk HQ
Modeled in Maya and textured in Photoshop. Lighting became an important element and was used intentionally to create areas of light and darkness.